Hi everyone! 
I am having a little trouble with performance on my map. Its nowhere near done, all I have is a landscape, with some low-poly foliage on the ground, and a skydome. There is a single dominant directional light on the map, very little shadows and generally 512x512 textures. I also have a water shader with around 140 instructions. My map has a quite low polygon count, and yet I am achieving about 22 fps! The example maps work fine, they have a much larger polygon count than mine, and run at around 30fps. I read over the documentation about performance and optimisation, but I didn't understand a lot of it, so does anybody have any ways on how I can improve my maps performance? Thanks in advance!

I am having a little trouble with performance on my map. Its nowhere near done, all I have is a landscape, with some low-poly foliage on the ground, and a skydome. There is a single dominant directional light on the map, very little shadows and generally 512x512 textures. I also have a water shader with around 140 instructions. My map has a quite low polygon count, and yet I am achieving about 22 fps! The example maps work fine, they have a much larger polygon count than mine, and run at around 30fps. I read over the documentation about performance and optimisation, but I didn't understand a lot of it, so does anybody have any ways on how I can improve my maps performance? Thanks in advance!

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