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How to Export Maya 2013 Static Mesh to UDK?

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    How to Export Maya 2013 Static Mesh to UDK?

    Does anyone have a tutorial on exporting a Maya model from 2013 to UDK? And how to find it in UDK? I used actorX before and now I must learn how to do this FBX style. Any step by steps greatly appreciated. Please email nurbspolygon at gmail dot com and let me knwo if you post or link me.

    Thanks,

    nurbs

    #2
    Just make it FBX, then import it into the material editor the way you would import anything else

    Its important that your FBX version of Maya and UDK are the same, and that your model is under 65k verts. That's about it.

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