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Fluid Surface Actor Custom Mesh?

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    Fluid Surface Actor Custom Mesh?

    I have a custom mesh like this. Is it possible to use this as Fluid Surface Actor so when i shoot/jump on it will produce waves.


    #2
    The only way I see is to use the Content Browser fluid surface actor (but dish) and combine several actor like this in different directions (and you have a custom element).
    If you want it to move, attach them to an hidden (+ no collision) static mesh, it works

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