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    Function-less Actor

    All the placeable actors in the UDK Ed seem to have a specialized function. However, for some purposes, especially in Kismet, it is useful to use an actor object to mark a location that isn't a pathnode, a light, or a playerstart (etc). Especially since some have restrictions when building and such.

    I am wondering if there is such a thing that I can place in a level to mark a location and that does nothing else specifically. (If not, what would you recommend using for this purpose?)

    #2
    Originally posted by http404error View Post
    All the placeable actors in the UDK Ed seem to have a specialized function. However, for some purposes, especially in Kismet, it is useful to use an actor object to mark a location that isn't a pathnode, a light, or a playerstart (etc). Especially since some have restrictions when building and such.

    I am wondering if there is such a thing that I can place in a level to mark a location and that does nothing else specifically. (If not, what would you recommend using for this purpose?)
    You can just add a small cube and open it's properties and set it to hidden and turn off its collisions. Then just delete it when your game is finished.

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      #3
      Or you could just add a note actor, or a trigger with nothing attached to its kismet outputs, etc etc. I tend to use notes unless i need to be sure I have pawn clearance, in which case I'll use a trigger with a collision cyl matching my pawn's

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        #4
        Originally posted by Jetfire View Post
        Or you could just add a note actor, or a trigger with nothing attached to its kismet outputs, etc etc. I tend to use notes unless i need to be sure I have pawn clearance, in which case I'll use a trigger with a collision cyl matching my pawn's
        Thank you! That's precisely the sort of thing I was looking for. I'm not sure what you mean by pawn clearance, though.

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          #5
          Well, for example, I have consoles the ai need to be able to stand at to repair, so by using an appropriately shaped trigger collision cylinder, i can be sure I've left enough clearance around it when they stand at that spot and use it as a location marker.

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