Hi, Nathan here.
I'm trying to piece together how I would implement a Bubble Shield like the one in halo :

The Bubble shield is good... just... it could be better.
I think it would be cool if the shield would react to being hit.
maybe the hexagons could change color or could be displaced - and maybe if the structure of the bubble could react to wind in the environment? becoming dis-formed like a bubble.
I'm still new to UDK, and still reading through the uscript source code and technical documents, so I still don't know how some systems are implemented.
if each section of the shield reacts to being hit, surely it would have to be modular? IE each of the hexagons needs to be an element of the shield? I wouldn't know how to render a grid of hexagons as a spherical shape.
I also don't like the idea of the shield being able to penetrate the ground - any player underneath the shield a floor below could see it popping out of the ceiling. I wouldn't know how to say tell unreal not to render that part of the shield.
And with concerns to being flexible like a bubble - the physics would probably be to process intensive, especially if bubbles were to collide.
I'm here , looking for some advise, and since some of you do this for a day job, I can't see a better place to ask
Thanks for your time.
Nathan.
I'm trying to piece together how I would implement a Bubble Shield like the one in halo :

The Bubble shield is good... just... it could be better.
I think it would be cool if the shield would react to being hit.
maybe the hexagons could change color or could be displaced - and maybe if the structure of the bubble could react to wind in the environment? becoming dis-formed like a bubble.
I'm still new to UDK, and still reading through the uscript source code and technical documents, so I still don't know how some systems are implemented.
if each section of the shield reacts to being hit, surely it would have to be modular? IE each of the hexagons needs to be an element of the shield? I wouldn't know how to render a grid of hexagons as a spherical shape.
I also don't like the idea of the shield being able to penetrate the ground - any player underneath the shield a floor below could see it popping out of the ceiling. I wouldn't know how to say tell unreal not to render that part of the shield.
And with concerns to being flexible like a bubble - the physics would probably be to process intensive, especially if bubbles were to collide.
I'm here , looking for some advise, and since some of you do this for a day job, I can't see a better place to ask

Thanks for your time.
Nathan.
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