Hey guys, I am a new UDK user and have a few questions about importing FBX's from Blender.
I have been trying for the past two days to get my meshes from Blender into UDK, I was successful and even managed to perfect my collision, but now I am having new troubles related to textures and importing them. I am using Mapzone to create my textures, now I unwrapped my mesh and applied the texture to the UV via GIMP, but when I import using the FBX format the texture stretches and looks atrocious and I also don't know how to apply my normal maps to the mesh using this method. I first made an entire house with multiple rooms and floors but don't have the unwrapping skill to do something that complex, then I decided to make a wall and then just create the room using multiple meshes (I am busy creating the wall now and thats what I am trying to texture). Is there anyway I can paint my textures and Normal maps onto my meshes in UDK(I have two textures for the wall I want to use both with their own normal maps aswell)? Is there a freeware program I can use to accomplish this or is there a way to do it in Blender where I can get both diffuse and normal maps onto the mesh without stretching or any other undesirable effects.
Any help will be greatly appreciated.
Thanks in advance
I have been trying for the past two days to get my meshes from Blender into UDK, I was successful and even managed to perfect my collision, but now I am having new troubles related to textures and importing them. I am using Mapzone to create my textures, now I unwrapped my mesh and applied the texture to the UV via GIMP, but when I import using the FBX format the texture stretches and looks atrocious and I also don't know how to apply my normal maps to the mesh using this method. I first made an entire house with multiple rooms and floors but don't have the unwrapping skill to do something that complex, then I decided to make a wall and then just create the room using multiple meshes (I am busy creating the wall now and thats what I am trying to texture). Is there anyway I can paint my textures and Normal maps onto my meshes in UDK(I have two textures for the wall I want to use both with their own normal maps aswell)? Is there a freeware program I can use to accomplish this or is there a way to do it in Blender where I can get both diffuse and normal maps onto the mesh without stretching or any other undesirable effects.
Any help will be greatly appreciated.
Thanks in advance
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