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How to assign a physical material to a landscape ?

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    How to assign a physical material to a landscape ?

    Hey, I am using the landscapes in my game but the problem is that considered we can only plug textures on the layers of the landscape material, I can't find where to assign a physical material to the textures. I mean where can I define that layer 01 or texture 01 must use the physical properties of the stone and layer 02 or texture 02 to use the sand physical properties ? Because having the same shot impact effect on the sand and on the rock isn't correct...

    Thanks

    #2
    you can set the physical material per-layer in the Landscape editing window itself by editing the layers

    see this pic (not mine), notice what's right on top of what these guys highlighted in red, you can see it says "Phys Mat"

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      #3
      Cheers ! I will try it.

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        #4
        Did you guys get this to actually work? I am working overtime on a level right now and can't get this feature to work (plugging physical materials straight into the slots provided in the Landscape Editor). Any luck or anywhere you could point me would be REALLY REALLY appreciated!

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