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Matinee/Kismet : Point of interest and UDK

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  • replied
    Hello, I saw the video and I still don't see how to do,
    because I want that the cinematic begins with the player camera view (everywhere and not another camera added) and go progressively to the target (a rock for example)

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  • replied
    I will take a look at this, thanks a lot !!

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  • replied
    Go thought this tutorial which should show you how to create a point of interest using Kismet and Matinee. Scroll down the page until you get to Cinematics, download the video and watch 14_-_Cinematics__004_DirectorGroup_CinematicMode.mp4. Hopefully this will get the result that you are after, hope it helps.

    Link: http://udn.epicgames.com/Three/VideoTutorials.html

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  • replied
    Thanks for your answer,
    I don't know GW2. What I'd like to do : with a trigger we force the player's camera to look at something (for example a rock) for a short time

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  • replied
    I am not familiar with Gears Of War Points Of Interest, could you elaborate? (Is it anything like the POI in GW2?)
    Please provide us with a picture of your current setup as well.

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  • started a topic Matinee/Kismet : Point of interest and UDK

    Matinee/Kismet : Point of interest and UDK

    Hello,

    I'd like to make a point of interest with UDK, like in Gears Of Wars, but with first person view.
    I tried the kismet (attach to) and matinee (look at) but it don't work,

    Is it possible in UDK ?

    Thanks
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