Hello, I saw the video and I still don't see how to do,
because I want that the cinematic begins with the player camera view (everywhere and not another camera added) and go progressively to the target (a rock for example)
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Matinee/Kismet : Point of interest and UDK
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JEtherington repliedGo thought this tutorial which should show you how to create a point of interest using Kismet and Matinee. Scroll down the page until you get to Cinematics, download the video and watch 14_-_Cinematics__004_DirectorGroup_CinematicMode.mp4. Hopefully this will get the result that you are after, hope it helps.
Link: http://udn.epicgames.com/Three/VideoTutorials.html
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]Innuendo[ repliedThanks for your answer,
I don't know GW2. What I'd like to do : with a trigger we force the player's camera to look at something (for example a rock) for a short time
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HadHa repliedI am not familiar with Gears Of War Points Of Interest, could you elaborate? (Is it anything like the POI in GW2?)
Please provide us with a picture of your current setup as well.
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]Innuendo[ started a topic Matinee/Kismet : Point of interest and UDKMatinee/Kismet : Point of interest and UDK
Hello,
I'd like to make a point of interest with UDK, like in Gears Of Wars, but with first person view.
I tried the kismet (attach to) and matinee (look at) but it don't work,
Is it possible in UDK ?
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