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`log output in PIE

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  • replied
    Much thanks! My workflow is more efficient now.

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  • replied
    open the properties of the shortcut to the editor and add -log to the link/address watever it is in english windows
    c.....udk\Binaries\UDKLift.exe editor -log

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  • started a topic `log output in PIE

    `log output in PIE

    Is there any way to see `log output in PIE? I find myself using UnrealED so I can modify my archetypes and map. However when I'm testing whether certain functionality works or not I have to run the game rather than using PIE. Is there any way to see `log output in the editor so I don't have to open unreal ed to modify archetypes then fire up the actual game so I can see `log and `warn output? It seems like a really inefficient workflow to be jumping from the editor to firing up the game just for `log output.
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