I have created a light function material which creates a dynamic caustic water effect, see the effect on the rocks below. The idea is it will cast caustic water reflections on nearby surfaces, something I observed when I was recently walking the dog, and light was being cast on the nearby trees in cool patterns 
[shot]http://i239.photobucket.com/albums/ff29/thejamsh/FUnction.jpg[/shot]
However you can see that on the wall, the material is banding and stretching. I'm using a pointlight moveable to cast the light function.
The UDN says you can use a 'Texture Cube' to avoid this banding, but is there anyway to use a texture cube with a material as a light function? Or is there a better way to achieve this? Thanks in advance

[shot]http://i239.photobucket.com/albums/ff29/thejamsh/FUnction.jpg[/shot]
However you can see that on the wall, the material is banding and stretching. I'm using a pointlight moveable to cast the light function.
The UDN says you can use a 'Texture Cube' to avoid this banding, but is there anyway to use a texture cube with a material as a light function? Or is there a better way to achieve this? Thanks in advance

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