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Prismatic Actor

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  • replied
    Ok i found the solution.

    It explains how constraints the KActor

    http://www.nickurko.com/udk-physics-platforms.html

    And this is the code of KActor that helps to swing the seesaw if your player is Pawn:

    Code:
    class Seesaw extends Kactor
            placeable;
    
    event Tick(float DeltaTime)
    {
        local Actor traced;
    
        Foreach CollidingActors(class'Actor', traced, 500)
        {
                if( Pawn(traced)!=None){
                    ApplyImpulse(vect(0,0,-10), 30, traced.Location);
                }
        }
    }
    
    defaultproperties
    {
    	bWakeOnLevelStart=True
    	bPawnCanBaseOn=True
    	bNoEncroachCheck=False
            bSafeBaseIfAsleep=False
    }

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  • replied
    Anybody knows how i can do this? Thanks

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  • replied
    *bump* *bump*

    Leave a comment:


  • replied
    When i turned bPushesRigidBodies on, then the platform was responding on my pawn, but when i step up on it, my pawn begins jumping always(really sick)

    What can i do?

    Leave a comment:


  • started a topic Prismatic Actor

    Prismatic Actor

    Hi to all.

    I wanna make shaky platform like this.


    But i don't know how....I created RigidBody Mesh and added Physics Material with low Density
    then Prismatic Actor with limited X and angle of twist...

    but platform moves only when i shoot with weapon, but not staying up
    And how i can lock in center of bottom block?


    Thanks
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