Hi folks!
Since there's no dedicated Matinee section, I hope this place is appropriate.
I've been fiddling around with CameraActor movement in matinee and ran into some problems. At first, Matinee would play my camera animations correctly, but with an entirely different offset. I then found out that the camera position and orientation that I set in the first frame in Matinee were overwritten by the position and rotation data of the CameraActor object that I placed in the scene using the level editor. From that point forward, Matinee seems to tie all data in the movement track relatively to the initial values of the CameraActor scene object.
This is quite counter-intuitive as I can't figure out a way to position the camera from the camera's view as I would otherwise do it in Matinee using the preview mode. Do you have any suggestions on how to work around this issue?
Also: At the end of the Matinee sequence, the camera view is reset to the player camera. Is there a way to stay within the CameraActor's last position? I want to realize a transition for a menu that stays in its final position, not using the sidescroller camera that we are otherwise using in the game.
Thanks in advance for any good hints!
Since there's no dedicated Matinee section, I hope this place is appropriate.
I've been fiddling around with CameraActor movement in matinee and ran into some problems. At first, Matinee would play my camera animations correctly, but with an entirely different offset. I then found out that the camera position and orientation that I set in the first frame in Matinee were overwritten by the position and rotation data of the CameraActor object that I placed in the scene using the level editor. From that point forward, Matinee seems to tie all data in the movement track relatively to the initial values of the CameraActor scene object.
This is quite counter-intuitive as I can't figure out a way to position the camera from the camera's view as I would otherwise do it in Matinee using the preview mode. Do you have any suggestions on how to work around this issue?
Also: At the end of the Matinee sequence, the camera view is reset to the player camera. Is there a way to stay within the CameraActor's last position? I want to realize a transition for a menu that stays in its final position, not using the sidescroller camera that we are otherwise using in the game.
Thanks in advance for any good hints!

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