These artifacts are known as shadow acne. It's a common problem if you want to use fully dynamic light with UDK.
What you can do is changing some .ini values. Something like DepthBias=0.036 / CSMSplitDepthBiasScale=1 will reduce artifacts. Different settings for soft shadows/shadow filtering can be helpful aswell.
Altering the CSM (cascaded shadow maps) values for the DoninantDirectionalLightMovable might also improve the situation.
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