Hello guys, I'll get straight to the point.
I have a lever, like a pull lever that goes up and down, and I was wondering how on earth in matinee do I make it so the lever only goes down, not the entire entity/static mesh?
If you'd like I can post a picture of the model, I asked a question before and I used this lever as an example before, and the person said to make the lever (stick part) have a pivot point. So if anyone could shed some light on this I'd be very grateful.
Also I've been playing Borderlands lately (Waiting for Borderlands 2) and I was wondering how they did they're static mesh animations, was it with matinee? are they actually Skeletal Meshes? so confused because it'd be great to know how to do stuff like that for draws and such, like in amnesia (just press 'use' button though).
Thanks
-Samurai Fox
I have a lever, like a pull lever that goes up and down, and I was wondering how on earth in matinee do I make it so the lever only goes down, not the entire entity/static mesh?
If you'd like I can post a picture of the model, I asked a question before and I used this lever as an example before, and the person said to make the lever (stick part) have a pivot point. So if anyone could shed some light on this I'd be very grateful.
Also I've been playing Borderlands lately (Waiting for Borderlands 2) and I was wondering how they did they're static mesh animations, was it with matinee? are they actually Skeletal Meshes? so confused because it'd be great to know how to do stuff like that for draws and such, like in amnesia (just press 'use' button though).
Thanks
-Samurai Fox
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