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building geometry rotates brushes

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    building geometry rotates brushes

    Hi all - I have a level from another game that I am trying to import into udk via .t3d

    I do so, and the level imports perfectly, but when I attempt to build geometry - some brushes are rotated - so the level doesn't work.

    Has anyone had this problem before? Do you know what to do in this case?

    Thanks!
    Owen.
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