I figured out how to get collision on my small objects and terrain, but I'm trying to make a dome shaped room and although collision shows up, I cannot enter. The dome's collision was 1 mesh, so I split it into 2 meshes and combined them. that didn't work either.
I tried making a hollow spherical room (the walls are thick, the normals are facing the correct way on all sides, but I still could not enter the sphere. Also, the platform that was attached to my sphere could not be stood on. It was like there was an invisible ramp going from the tip of my ramp to the top of the sphere.
Do all of my models have to be completely convex? If I made a candy cane and used itself as it's collision, would the collision morph into a deformed spoon shape? How would I go about making a dome room? or cylindrical castle tower interiors for that matter? What are the rules for collision shapes?
I'm going to keep experimenting with various shapes,
I have included a pic of the sphere I tried to make as a room.
I tried making a hollow spherical room (the walls are thick, the normals are facing the correct way on all sides, but I still could not enter the sphere. Also, the platform that was attached to my sphere could not be stood on. It was like there was an invisible ramp going from the tip of my ramp to the top of the sphere.
Do all of my models have to be completely convex? If I made a candy cane and used itself as it's collision, would the collision morph into a deformed spoon shape? How would I go about making a dome room? or cylindrical castle tower interiors for that matter? What are the rules for collision shapes?
I'm going to keep experimenting with various shapes,
I have included a pic of the sphere I tried to make as a room.

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