Hi! I have a simple question - is there any way to light scene with indirect lighting (lightmass), but with turned off (or decreased) color bleeding?
Example: room with window, white walls and roof, red floor. One dominant light. Light beam is on the floor.
After building light with default lightmass settings whole room is filled with soft red color (color bleeding from the floor). But I need original colors of walls and roof remain unchanged.
Decreasing of "diffuse boost" parameter can help a little bit but room become much darker. So ideal solution is to desaturate photons that comes from the floor. Is it possible at all?
Thanks!
Example: room with window, white walls and roof, red floor. One dominant light. Light beam is on the floor.
After building light with default lightmass settings whole room is filled with soft red color (color bleeding from the floor). But I need original colors of walls and roof remain unchanged.
Decreasing of "diffuse boost" parameter can help a little bit but room become much darker. So ideal solution is to desaturate photons that comes from the floor. Is it possible at all?
Thanks!
Comment