This is driving me nuts :S When I'm using lightmap speculars on a material, I get three strange specular reflections even when there is only a dominant directional light affecting the mesh. Same happens with BSP. What is causing this and is there a way to fix it?
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Three specular reflections with only one light
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Yeah it seems to be the bounce lighting. However, I still get the reflections with even 1 bounce, but using only direct lighting will fix it. I guess I'll have to use a skylight to light up the darkest areas a bit, because the bring spec reflections don't really fit into a dark night scene :/
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