A friend and I are about to start on a project in UDK where a large portion of the wall we're probably going to hit is that I'm thinking we're going to investigate 2D assets, and a background style that will have layers of 2D backdrops and some camera tricks to show parallax. The project is going to be a sidescroller shooter, where this is definitely going to be the first project of this type between us, so I wanted to come here to receive some input.
What would you think our problem is going to be? What walls are we going to hit, and how could we avoid them early? We're both quite new to UDK, where I'm definitely the most knowledgeable in this area. He's left me in charge of figuring all this stuff out, so I wanted to seek some help or insight before I started.
I realize that UDK is a 3D worldspace, and that Unreal, as an engine, is all about 3D assets, and 3D everything. That it's also a bit odd trying to use 2D assets like this, but I like experimentation; as far as I have it in my head, I also like the art style that this will apply. It is going to need to camera tricks, and some hard work, but we wanted to investigate this. We're planning on using some 3D assets like terrain, characters, opponents, weapons, and some other things we might run into. Though we're investigating the possibility of 2D foreground objects, backdrops, things like buildings, and detail **** being in 2D.
Thanks
What would you think our problem is going to be? What walls are we going to hit, and how could we avoid them early? We're both quite new to UDK, where I'm definitely the most knowledgeable in this area. He's left me in charge of figuring all this stuff out, so I wanted to seek some help or insight before I started.
I realize that UDK is a 3D worldspace, and that Unreal, as an engine, is all about 3D assets, and 3D everything. That it's also a bit odd trying to use 2D assets like this, but I like experimentation; as far as I have it in my head, I also like the art style that this will apply. It is going to need to camera tricks, and some hard work, but we wanted to investigate this. We're planning on using some 3D assets like terrain, characters, opponents, weapons, and some other things we might run into. Though we're investigating the possibility of 2D foreground objects, backdrops, things like buildings, and detail **** being in 2D.
Thanks
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