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SpeedTree LODs - how to get them working!

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    SpeedTree LODs - how to get them working!

    I'm having trouble getting the LODs working with SpeedTrees. The only place I can find to edit them is in the actor properties of each individual actor (which seems to be a rather inefficient way to do it). However, the only setting that seems to make any different is "Lod Billboard Start", which determines when the billboard starts drawing. None of the other settings seem to have any effect what so ever.

    Furthermore, once the billboard is drawn the mesh tree is STILL being drawn, and does not appear to cull out at any distance.

    Does anyone know how to get SpeedTree LODs working and editable, or can point me to some online resource that explains it? Thanks.

    #2
    Try seting Lod Level Override -1 in the actor properties

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      #3
      ahh that's helped. Thanks.

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