Hey everyone,
To start, I'm not sure if this thread belongs in level design or in programming, so bear with me if I'm in the wrong place.
I've been having an issue with getting a screen-cap texture to display on a static mesh. It looks like the texture is taken slightly off to the upper right side, leaving a green area on the mesh...it's hard to describe, I've attached a picture below.
I have no clue what could be causing it so.....
While I'm here, and again this may be a programming thing, but as you can see the screen cap doesn't seem to be taking in the materials from the world around it. Once again, at a loss.
Any ideas?

Thanks!
To start, I'm not sure if this thread belongs in level design or in programming, so bear with me if I'm in the wrong place.
I've been having an issue with getting a screen-cap texture to display on a static mesh. It looks like the texture is taken slightly off to the upper right side, leaving a green area on the mesh...it's hard to describe, I've attached a picture below.
I have no clue what could be causing it so.....
While I'm here, and again this may be a programming thing, but as you can see the screen cap doesn't seem to be taking in the materials from the world around it. Once again, at a loss.
Any ideas?
Thanks!
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