Hey all,
I'm not new to UDK or Unreal, but I am a hobbyist who comes and goes when I have time for a hobby. So, my question may be simple. Basically, how do I create a circular walk-way that is grid aligned? For anyone who knows Star Trek, I'm attempting to recreate some of DS9 for funzies in the UDK editor. For anyone who doesn't, here's a picture of the area: http://media.photobucket.com/image/r...-Promenade.jpg
The whole area is a big circle, so I tried creating the circular floor and walls by using a really big cylinder. Problem is, I couldn't get any of the edges to neatly intersect the grid. This is a big problem with trying to create areas off the side of the circle. I tried it with square segments, didn't work out. How do I create a circular area like this and get the edges to be grid-aligned? My OCD is killing me on this one! Any thoughts?
Thanks!
I'm not new to UDK or Unreal, but I am a hobbyist who comes and goes when I have time for a hobby. So, my question may be simple. Basically, how do I create a circular walk-way that is grid aligned? For anyone who knows Star Trek, I'm attempting to recreate some of DS9 for funzies in the UDK editor. For anyone who doesn't, here's a picture of the area: http://media.photobucket.com/image/r...-Promenade.jpg
The whole area is a big circle, so I tried creating the circular floor and walls by using a really big cylinder. Problem is, I couldn't get any of the edges to neatly intersect the grid. This is a big problem with trying to create areas off the side of the circle. I tried it with square segments, didn't work out. How do I create a circular area like this and get the edges to be grid-aligned? My OCD is killing me on this one! Any thoughts?
Thanks!
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