I've made my levels as static meshes, but in game you can see through the back of the walls if there isn't something else in the way. Where is the setting to block view through the back of faces? I don't need a material on the back.
Graylord is right, that should fix it, i was having the same problem about a month ago, and it appeared that it worked after i had made a double sided material, exept from a few of the models, that were deformed, from where i imported them, and all i had to do is go into blender and sort that out, and now its fine!
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