Aloha all,
I've been trawling the internet for the past few days on a tutorial for creating a true skybox (not a skydome), but have not been able to find one.
I am trying to create a sphere or box that will encompass my world within. The sphere or box will be mapped in a seamless starfield texture.
I have created a skybox in max that is a cube with textures rendered within but when I import it into UDK as a static mesh the textures appear on the outside and the mesh has nothing within.
I am pulling my hair out here and I'm pretty sure I'm missing something fundamental.
Can anyone please help me out with this?! The skybox is principal is a very simple construct but I am new to UDK and need to be taken through the process step-by-step.
I would really appreciate any help that the community could give.
Thanks all.
I've been trawling the internet for the past few days on a tutorial for creating a true skybox (not a skydome), but have not been able to find one.
I am trying to create a sphere or box that will encompass my world within. The sphere or box will be mapped in a seamless starfield texture.
I have created a skybox in max that is a cube with textures rendered within but when I import it into UDK as a static mesh the textures appear on the outside and the mesh has nothing within.
I am pulling my hair out here and I'm pretty sure I'm missing something fundamental.
Can anyone please help me out with this?! The skybox is principal is a very simple construct but I am new to UDK and need to be taken through the process step-by-step.
I would really appreciate any help that the community could give.
Thanks all.
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