Hello!
Immediately I apologize if I did not write the desired topic!
The problem I have is this:
I'm doing the game on the Unreal Engine. I have a model in 3ds max
It has about 8 materials
I want to optimize the model (reduce draw calls)
there is a way to connect(combine) all the textures in the same ( 1 draw call)
But that's how I did not understand
Is there such a thing called a render to texture
So I use it but I have a problems:
1) poor quality (1024x1024)
2) if I put quality at 4096x4096 it will be OK
But then the size will be about 15 MB!
That's a lot for one texture!
That is, the texture memory will be big!
Although there are eight materials weigh only 4 mb (there are a few of 512x512 and 128x128)
What you may suggest to me?
thank you
Immediately I apologize if I did not write the desired topic!
The problem I have is this:
I'm doing the game on the Unreal Engine. I have a model in 3ds max
It has about 8 materials
I want to optimize the model (reduce draw calls)
there is a way to connect(combine) all the textures in the same ( 1 draw call)
But that's how I did not understand
Is there such a thing called a render to texture
So I use it but I have a problems:
1) poor quality (1024x1024)
2) if I put quality at 4096x4096 it will be OK
But then the size will be about 15 MB!
That's a lot for one texture!
That is, the texture memory will be big!
Although there are eight materials weigh only 4 mb (there are a few of 512x512 and 128x128)
What you may suggest to me?
thank you
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