hello,
I made a level in 3DSMax 2013 which includes something like 60 diffrent materials.
I export it in FBX 2012 format and import it into UDK May 2012.
Everytime i import my FBX file the original mesh's materials are converted into solid materials in UDK, incase the material in Max is solid diffuse, or converted to diffuse TGA texture2D incase the material in Max is TGA diffuse texture materials.
I dont know what to do and i will appriciate your help.
thanks a lot!
I made a level in 3DSMax 2013 which includes something like 60 diffrent materials.
I export it in FBX 2012 format and import it into UDK May 2012.
Everytime i import my FBX file the original mesh's materials are converted into solid materials in UDK, incase the material in Max is solid diffuse, or converted to diffuse TGA texture2D incase the material in Max is TGA diffuse texture materials.
I dont know what to do and i will appriciate your help.
thanks a lot!
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