Announcement

Collapse
No announcement yet.

Invisible Playerstart/Pathnodes?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Invisible Playerstart/Pathnodes?

    Hey
    I'm kind of ashamed of asking this, since it seems like such an easy to fix problem and ive been using UDK for around 2 years now, but I've never gotten this problem before. I have just finished building the visual side of my multiplayer level, (IE: Static Meshes, BSP, Speed Trees, Lighting ETC.) And I am beginning to move on to the actual playability. Trouble is, when I try to place a Playerstart or Pathnode, the sprite is invisible and I loose it the second that I deselect it. I have checked my visibility settings, and all sprites are set to on, and other entitys such as lights and terrain still display their sprites. This is a big problem for me, and if you have had a similar experience, and you solved it, please let me know how!

    Cheers!
    Lancer_Specialist

    #2
    It's all good, I fixed it somehow by setting it back to the old 4x4 Split view ports and clicking on it in one where it wasn't hidden.

    Comment


      #3
      I had just the same problem and I did the same thing but the problem remained in my south west window for ever!

      Comment

      Working...
      X