Hey
I'm kind of ashamed of asking this, since it seems like such an easy to fix problem and ive been using UDK for around 2 years now, but I've never gotten this problem before. I have just finished building the visual side of my multiplayer level, (IE: Static Meshes, BSP, Speed Trees, Lighting ETC.) And I am beginning to move on to the actual playability. Trouble is, when I try to place a Playerstart or Pathnode, the sprite is invisible and I loose it the second that I deselect it. I have checked my visibility settings, and all sprites are set to on, and other entitys such as lights and terrain still display their sprites. This is a big problem for me, and if you have had a similar experience, and you solved it, please let me know how!
Cheers!
Lancer_Specialist
I'm kind of ashamed of asking this, since it seems like such an easy to fix problem and ive been using UDK for around 2 years now, but I've never gotten this problem before. I have just finished building the visual side of my multiplayer level, (IE: Static Meshes, BSP, Speed Trees, Lighting ETC.) And I am beginning to move on to the actual playability. Trouble is, when I try to place a Playerstart or Pathnode, the sprite is invisible and I loose it the second that I deselect it. I have checked my visibility settings, and all sprites are set to on, and other entitys such as lights and terrain still display their sprites. This is a big problem for me, and if you have had a similar experience, and you solved it, please let me know how!
Cheers!
Lancer_Specialist
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