So i'm very new to unity, and there are a lot of problems i'm currently trying to fix.
However this time it's about water (The Liquid surface thing).
When i'm stadning above it everythoing looks fine. However as soon as I dive under it, there's no surface to look at.
Earlier I've been workign in unity, and the solution there was to create two instances of water, and rotate one upside-down. This seems like a possible approach in udk as well, however I also feel it's a wrongfull approach. Is there any alternative to this? or is it the best way to get the effect?
I'm sorry if this question has been asked countless of times before, but i did my best both to search these forums and google, and nothing came up, dunno why, i'm usually good at searching for topics.
However this time it's about water (The Liquid surface thing).
When i'm stadning above it everythoing looks fine. However as soon as I dive under it, there's no surface to look at.
Earlier I've been workign in unity, and the solution there was to create two instances of water, and rotate one upside-down. This seems like a possible approach in udk as well, however I also feel it's a wrongfull approach. Is there any alternative to this? or is it the best way to get the effect?
I'm sorry if this question has been asked countless of times before, but i did my best both to search these forums and google, and nothing came up, dunno why, i'm usually good at searching for topics.
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