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    Top-Down Bacground

    Hi,

    I'm building a top-down space shooter game for iOS but I've stuck in a point, make the space background.

    In my game the player won't move in the X direction only in the Y (left/right) and I would like to simulate the moving by a slowly moving background. What is the best method to achieve this? I'm thinking about Scaleform to make it but I've no idea how to do this. I've tried to make a rotating skybox, but I couldn't made that looks good.

    If you have any idea please share with me, I would appreciate.

    Thanks.

    #2
    Depends on exactly what you want the background to be.

    If it's just some stars, I would use a panning material on a surface.

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      #3
      You will play this game to check functionality for easy touch and direction moving the background.

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        #4
        I would like to use Spacescape generated pictures (http://alexcpeterson.com/spacescape), how panning materials work? Is it working on iOS?

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          #5
          I made it to work with TextureTransform, looks good, thanks, can i change the panning speed in script or kismet?

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            #6
            Good Plan, what you need to do is just form a kismet sequence>Your done

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              #7
              I want to modify the panning speed during gameplay, for example when the game is paused the material stops moving.

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                #8
                Do a material swap...so when paused you set it to star material with now panner

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