Hi people.
I decided to shift from Source Engine to Unreal Engine, and as I think I did the right choice. I wanted to ask if someone here work in Sci-Fi style, I love hard surface modeling and trying to learn it as best as I can. Maybe someone could give me piece of advice, I work with Zbrush, 3ds max, and have Maya version also. I want to understand all pipeline of creating hard surface level modules and now to port them correctly to UDK.
With all respect Wozner.
I decided to shift from Source Engine to Unreal Engine, and as I think I did the right choice. I wanted to ask if someone here work in Sci-Fi style, I love hard surface modeling and trying to learn it as best as I can. Maybe someone could give me piece of advice, I work with Zbrush, 3ds max, and have Maya version also. I want to understand all pipeline of creating hard surface level modules and now to port them correctly to UDK.
With all respect Wozner.
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