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Zbrush+UDK=Hardsuface

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    Zbrush+UDK=Hardsuface

    Hi people.

    I decided to shift from Source Engine to Unreal Engine, and as I think I did the right choice. I wanted to ask if someone here work in Sci-Fi style, I love hard surface modeling and trying to learn it as best as I can. Maybe someone could give me piece of advice, I work with Zbrush, 3ds max, and have Maya version also. I want to understand all pipeline of creating hard surface level modules and now to port them correctly to UDK.

    With all respect Wozner.

    #2
    If you want to learn hard surface modeling, then www.3d-palace.com is the best place to go. check out their latest content on making hard surface game modeling. might help you out i believe.

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