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APEX Destructibles too much DI on published build

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    APEX Destructibles too much DI on published build

    Hey, guys. I have created a map with APEX Destructible assets and they work fine when I play them in PIE or test them by pressing "Play on PC". But when I package and install it and I use the rocket launcher to destroy the pieces, way too much Directional Influence is applied to the chunks and they go flying really fast. How do I fix this?

    Thanks for the awesome help, guys!

    Alpha Spartan A
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