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    UDK and e-on Vue ...

    hi guys. i was wondering that is there a possibility that we create a very realistic environment in e-on Vue and then export it in some form and import it inside the udk ?

    #2
    No. You might be able to generate a terrain heightmap with Vue but nothing else could transfer over.

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      #3
      You could probably use vue-generated skybox textures as well, but other than that, I doubt there's any further practical use for vue->udk transfer.

      Best bet is to work towards replicating the look and quality of vue as best you can within the confines of a game engine like udk. Vue will inevitably look nicer , but that's not to say you can't get **** nice results (with a little elbow grease) inside udk. Challenging but definitely rewarding.

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        #4
        two things I would suggest,

        Vue comes with 3ds max intergration so you might think about putting that as a sort of go between for your pipeline.

        Secondly for large terrains such as the ones you would create in Vue the usual method is to bake out a height map for use on udk's terrain.

        All other stuff like foliage etc you can construct with existing tools within UDK. Hope my 50pence was useful to you

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          #5
          Looks like a very nice/useful article http://cg.tutsplus.com/tutorials/eon...x-integration/ from 3ds max I would say you would have to work on making those assets low poly and baking the terrain down to a height map for udk terrains:

          How To Create Your Own Heightmaps In 3Ds MAX
          http://www.youtube.com/watch?v=V5QD6D9pYfE

          UDK Height Map Tutorial
          http://www.youtube.com/watch?v=UpwXZf7zCQ4

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            #6
            well trying to take the graphics of vue to udk sure is interesting btw thanx for that height map baking idea that was real good.

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              #7
              I remember some one had done a Houdini-UDk integration
              http://www.youtube.com/watch?v=0jgV58ffSwg

              A similar approach can be used for Vue to Udk.

              You may need to break down/bake vue data in your pipeline before you can export for UDK standards

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                #8
                i think we can only bake maps from it

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                  #9
                  No Dude you can use Vue then export It to World Machine then from World Machine you can export It as Raw file(or any type you want) for Landscape in UDK the Important thing Is that you need to use correct Resolutions that works with UDK there Is a good tutorial at Digital Tutors (Epic Landscape) that explains It.

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