Hi, guys I'm trying to export a model in Maya with 2 Collision Primitive boxes combined as one and named accordingly, UCX_(main mesh name). But when I import that into UDK as .FBX file, the collision shows only 1 Primitive for collision, and doesn't give the desired collision shape.
However, If I try to do the same from 3Ds Max in .ASE format, it gives my a proper output, i.e., 2 Collision Primitives and the desired collision shape with them.
Can someone guide me as to what should I do to get this result with FBX export???
Thanks!
However, If I try to do the same from 3Ds Max in .ASE format, it gives my a proper output, i.e., 2 Collision Primitives and the desired collision shape with them.
Can someone guide me as to what should I do to get this result with FBX export???
Thanks!
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