Setup different gametypes.
You don't create fucntionality in .ini files.
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Change Scripts for One Map
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Change Scripts for One Map
I am not new to UDK but I am new to using unrealscript to change functions of the game.
One thing I was wondering was how to change some settings for just one map.
Like, for one game, I want to add a sprint function, so I go into the files and change them so that you can sprint. But what if I don't want a sprint function on another map? Wont the changes made to the .ini files (I think) put a sprint function in any map that is made in UDK? Or is there a way to create separate files that only that map can use?
I'm asking because I want to work on a few ideas at a time, and I'm getting down to the point in them where I need to begin scripting and don't want the scripts from one project affecting another.
If someone could tell me how, or link me to a tutorial on this that I have not been able to find, please do.
Thanks in advance.Tags: None
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