Here is the plan: i want to make a mesh spin, and then when you activate a trigger, i want the mesh to tanslate up in the z axis and spin faster,
Problem: the spin faster bit is eluding me,
right now i have to meshes (interp actors both of them) 1 is visible and rotates using rotateRate and phys: rotate (works fine)
the second one starts hidden but is swapped out with the first one with kismet (again works) the issue arrives when i try to implement the matinee to make the mesh go up and down.
if i want to use RotateRate then the physics needs to be set at Rotate but in order for the matinee to work it needs to be set to interpolating (or something close).
Needs: i want the second mesh to raise (hence the need for matinee) and rotate indefinitely (which is why i don't think i can just do it using matinee)
Anyone know of a better way?
Problem: the spin faster bit is eluding me,
right now i have to meshes (interp actors both of them) 1 is visible and rotates using rotateRate and phys: rotate (works fine)
the second one starts hidden but is swapped out with the first one with kismet (again works) the issue arrives when i try to implement the matinee to make the mesh go up and down.
if i want to use RotateRate then the physics needs to be set at Rotate but in order for the matinee to work it needs to be set to interpolating (or something close).
Needs: i want the second mesh to raise (hence the need for matinee) and rotate indefinitely (which is why i don't think i can just do it using matinee)
Anyone know of a better way?
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