Hey I have over time, known that Image Based reflections are working with textures of primarily emissive and Lit nature and in the scene that I have made, I have collected all the textures required but I don't find the ImageReflectionActor in the ActorClasses browser. And even if I would I'm still pretty confused over using them, because the ImageReflectionScreenCaptureActor gets me all messed up reflections.
Also I would like some information over shadowing in the Dx11 reflections of point lights. Otherwise they seem to just leek through walls of BSP.
Any help is appreciated.
Thanks in advance.
Also I would like some information over shadowing in the Dx11 reflections of point lights. Otherwise they seem to just leek through walls of BSP.
Any help is appreciated.
Thanks in advance.
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