Does anyone know why Pylons fail to generate navmesh if an interior space is less than 256 units tall? Does anyone know how to change it? I greatly appreciate any help!
I've edited my path sizes in my Scout class hoping I could affect it. I changed the poly height on the pylon. It just doesn't seem to work when the ceiling height is less than 256 units.
The error I get says the Pylon couldn't find the ground position. The info in the UDN documentation says to set the ground position but there's no info on how to do that.
I've edited my path sizes in my Scout class hoping I could affect it. I changed the poly height on the pylon. It just doesn't seem to work when the ceiling height is less than 256 units.
The error I get says the Pylon couldn't find the ground position. The info in the UDN documentation says to set the ground position but there's no info on how to do that.
Comment