So for a project I'm working on I'm making the interior of an apartment. I know modularity is very useful for this type of thing, but I'm not sure of the way I should go about this. I have 3 different rooms, 2 bathrooms, kitchen, and living room, and all will be fairly different in terms of size, window and door placement, shape, etc. Would it be feasible to have separate meshes for each room, for example: room 1 made up of 4 different meshes for the walls, 1 mesh for the floor, and 1 mesh for the ceiling, room 2 with 4 different meshes (since these walls are different sizes from the first room) a floor mesh, and a ceiling mesh, etc.
I'm just a bit worried that having unique meshes for each wall of each room would be bad for performance, though I intend to layout the UVs in a way that would allow 1 material per room (using a master material and some material instances) for the walls, 1 for the ceilings, and 1 for the floor.
I want to avoid using a single wall piece that's repeated because of seam problems and the different shapes that would be required for the rooms, so would this option be viable?
I'm just a bit worried that having unique meshes for each wall of each room would be bad for performance, though I intend to layout the UVs in a way that would allow 1 material per room (using a master material and some material instances) for the walls, 1 for the ceilings, and 1 for the floor.
I want to avoid using a single wall piece that's repeated because of seam problems and the different shapes that would be required for the rooms, so would this option be viable?
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