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    Blocking Volumes

    So I don't know if I'm just being an idiot or what,
    I created a blocking volume in UDK on the edge of my map and have the collision set to block all, but it doesn't block my character.
    What am I missing?

    #2
    What doesn't block the character the blocking volume or the collision ?

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      #3
      Well I set up a blocking volume, and in it's properties I set the collision to block all, shouldn't that block the character as well? or is there another way to do it?

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        #4
        Normally it should without you even setting something, weird ! you set it in a static mesh or from a brush ?

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