Hello,
I was just wondering if it's possible to emit particles off of the surface of an object based on a material and/or texture map? I know you can do this in Max and Maya with a gray-scale map but is it possible in UDK?
Thank You,
Bryan
I was just wondering if it's possible to emit particles off of the surface of an object based on a material and/or texture map? I know you can do this in Max and Maya with a gray-scale map but is it possible in UDK?
Thank You,
Bryan
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