Hey guys,
I'm starting over with UDK, used to work with Hammer (Source Engine).
Any idea what I should put in my level to show a good understanding of UDK? (For portfolio purposes)
Basically for Hammer SDK I had
- Level Design layout using BSPs
- Lightning
- Character pre set animation (Half Life 1/2)
- Effects
- Skyboxes
- Triggers/ Scripting
- Sounds.
- Messing about with enemy AI, health values
- Physics
so basically, everything except from creating my own models or messing about with the code.
UDK is missing a moddable game I guess, unless there is a good unreal game that I can buy for the assets.
I'm starting over with UDK, used to work with Hammer (Source Engine).
Any idea what I should put in my level to show a good understanding of UDK? (For portfolio purposes)
Basically for Hammer SDK I had
- Level Design layout using BSPs
- Lightning
- Character pre set animation (Half Life 1/2)
- Effects
- Skyboxes
- Triggers/ Scripting
- Sounds.
- Messing about with enemy AI, health values
- Physics
so basically, everything except from creating my own models or messing about with the code.
UDK is missing a moddable game I guess, unless there is a good unreal game that I can buy for the assets.
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