Greetings. I'll preface this with the fact that I'm new to UDK, having been comparing UDK and other apps and finally deciding on UDK because I like the interface a lot more, and it outputs some fantastic results.
Now, I've been wading through tutorials, and now that I've got a level roughed out, I'm going around and adding "flavor" to the level by using some of the static meshes that are included with UDK. When I rebuild my level, I am getting the UDK error "object has overlapping UVs" or something to that effect (I'm at work at the moment and can't check the error). I've mapped 3D objects before and am familiar with the concept of UVs, but I'm wondering if it's normal for these "out of the box" meshes to be throwing UV errors.
Off the top of my head, some of the meshes that were causing this were the big generator-looking thing with blue lights, and the statue used in this example: http://udn.epicgames.com/Three/Devel...html#Downloads
Did I get a corrupt installation or something? It is only happening on certain static meshes.
Thanks!
Now, I've been wading through tutorials, and now that I've got a level roughed out, I'm going around and adding "flavor" to the level by using some of the static meshes that are included with UDK. When I rebuild my level, I am getting the UDK error "object has overlapping UVs" or something to that effect (I'm at work at the moment and can't check the error). I've mapped 3D objects before and am familiar with the concept of UVs, but I'm wondering if it's normal for these "out of the box" meshes to be throwing UV errors.
Off the top of my head, some of the meshes that were causing this were the big generator-looking thing with blue lights, and the statue used in this example: http://udn.epicgames.com/Three/Devel...html#Downloads
Did I get a corrupt installation or something? It is only happening on certain static meshes.
Thanks!
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