I'm working with a map that came with some Static Mesh assets - so in the content browser, these meshes appear in a package listed under UDKGame > Content > Maps rather than Engine > Content, like all the built in Meshes. (ETA: This map is the only map I am working in.)
Whenever I try to assign one of these meshes to an Actor's StaticMeshComponent property, I get this error message:
" Failed to assign StaticMesh'StaticMeshPath' to the Static Mesh property, see log for details. "
The mesh will be set to none and there are no details in the log.
I can only use these meshes if I select one and drag a StaticMeshActor into the world, which will create a StaticMeshActor using that mesh. What is the source of this difficulty? What is the best way to make these Meshes more useable?
Whenever I try to assign one of these meshes to an Actor's StaticMeshComponent property, I get this error message:
" Failed to assign StaticMesh'StaticMeshPath' to the Static Mesh property, see log for details. "
The mesh will be set to none and there are no details in the log.
I can only use these meshes if I select one and drag a StaticMeshActor into the world, which will create a StaticMeshActor using that mesh. What is the source of this difficulty? What is the best way to make these Meshes more useable?
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