How would one go about creating rain for a large open world where you play as a bird? i tried attaching a particle system above the players head but the player moves so fast that the particles start spawning behind him after he moves a certain distance. I would love to the plane method where you place planes but since the world is so big, this would be a huge pain. I am looking for a cheap fast way of doing this
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Rain for a large open world
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Originally posted by SGS - professional View PostThe solution has been staring in front of you all the time. Create a mesh with 10 or more panes and attach it to the player in kismet as some dynamic mesh. No spherical particle effect and no placing 1000s of planes.Thanks!!! that saves me and my team a ton of work!
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