Announcement

Collapse
No announcement yet.

Rain for a large open world

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by SGS - professional View Post
    The solution has been staring in front of you all the time. Create a mesh with 10 or more panes and attach it to the player in kismet as some dynamic mesh. No spherical particle effect and no placing 1000s of planes.
    :O :| Thanks!!! that saves me and my team a ton of work!

    Leave a comment:


  • replied
    The solution has been staring in front of you all the time. Create a mesh with 10 or more panes and attach it to the player in kismet as some dynamic mesh. No spherical particle effect and no placing 1000s of planes.

    Leave a comment:


  • started a topic Rain for a large open world

    Rain for a large open world

    How would one go about creating rain for a large open world where you play as a bird? i tried attaching a particle system above the players head but the player moves so fast that the particles start spawning behind him after he moves a certain distance. I would love to the plane method where you place planes but since the world is so big, this would be a huge pain. I am looking for a cheap fast way of doing this
Working...
X