UPDATED: 3/17/12
Added new static meshes into the level

Less fog

less linear path. still needs lighting and enemies to make the scale seem smaller than it is.

original:
this is the first draft of a level for a slightly futuristic action platformer i am working on in class.


the premise of the level, is that your character is searching for answers after his aircraft is shot out of the sky. I wanted to use the fog to create a dark atmosphere and to show the user that the city is far away.

I focused on getting the front area of the level detailed, the back half is barren for now, since it uses more 3ds Max assets.

This building is where he ends up. I still have to place cues to direct the player to the end, as well as turrets and fences. I also need to update the building with custom collisions and a door to block the entrance.
Added new static meshes into the level

Less fog

less linear path. still needs lighting and enemies to make the scale seem smaller than it is.

original:
this is the first draft of a level for a slightly futuristic action platformer i am working on in class.


the premise of the level, is that your character is searching for answers after his aircraft is shot out of the sky. I wanted to use the fog to create a dark atmosphere and to show the user that the city is far away.

I focused on getting the front area of the level detailed, the back half is barren for now, since it uses more 3ds Max assets.

This building is where he ends up. I still have to place cues to direct the player to the end, as well as turrets and fences. I also need to update the building with custom collisions and a door to block the entrance.
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