Hello again. Is there any volume that defines level limits? Where player can go and where not?
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There was also the ForcedDirectionVolume in UT3 (not sure if it's included in the UDK, but I don't see why it should not be), which was placed around the map borders in Warfare and pushed everything gently back into the arena that entered it. That is far more convenient for flying vehicles than crashing with full speed into an invisible wall and taking damage from the impact.
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Originally posted by Crusha K. Rool View PostThere was also the ForcedDirectionVolume in UT3 (not sure if it's included in the UDK, but I don't see why it should not be), which was placed around the map borders in Warfare and pushed everything gently back into the arena that entered it. That is far more convenient for flying vehicles than crashing with full speed into an invisible wall and taking damage from the impact.
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