Is it possible to only fracture specific parts of an object?
I want a long hallway with fracturable light panels. I could fracture the entire object (setting the right bits to break) but then have a very odd break where bits cross over. Or I could separate the lights into their own fractured mesh but I'd have to create many many of them so I'm trying to figure out a way.
Any ideas?
I want a long hallway with fracturable light panels. I could fracture the entire object (setting the right bits to break) but then have a very odd break where bits cross over. Or I could separate the lights into their own fractured mesh but I'd have to create many many of them so I'm trying to figure out a way.
Any ideas?
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