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Fracturing parts of a mesh

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    Fracturing parts of a mesh

    Is it possible to only fracture specific parts of an object?

    I want a long hallway with fracturable light panels. I could fracture the entire object (setting the right bits to break) but then have a very odd break where bits cross over. Or I could separate the lights into their own fractured mesh but I'd have to create many many of them so I'm trying to figure out a way.

    Any ideas?

    #2
    Are you using Apex or the udk fracture tool ?

    if u havent yet download the Apex PhysXLab you should.
    http://udn.epicgames.com/Three/APEXDestruction.html

    With it you can import your mesh and you can use fracture maps to define exactly where to fracture, if you want to.

    tutorials = http://developer.nvidia.com/apex-des...out_fracturing

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      #3
      Ah, I'll try and get the Apex tools, they might be the answer to what I'm looking for. Thanks for the quick reply. =)

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