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Painting fallen leaves in Foliage mode?

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    Painting fallen leaves in Foliage mode?

    Hello all,

    I would very much like to be able to "paint" some fallen leaves among my scene. I have successfully made and implemented a decal actor of fallen leaves but would like to be able to distribute them along the lines of foliage in the foliage editor.

    Sooo, instead I imported a plane and put a fallen-leaves material on it (BLEND_Translucent, MLM_Phong) and then dropped that static object into Foliage. I now able to paint those fallen-leaves planes all around my scene. Cool!

    Unfortunately however I am getting a great deal of Z-fighting in-game.

    Clearly I'm doing something wrong. Am I on the wrong tack for distributing my leaves, or is it a matter of material settings to prevent my sorting issue?


    Thank you very much for your time.
    -Bumper

    #2
    Recommend using BLEND_Masked instead , and having the opacity map , connected to Opacity_Masked in the material ,
    this will eliminate a lot of the sorting issues that Translucency has , although still has the same performance cost around the translucent areas.
    to remedy this be sure to cut the plane as close as possible to the actual opaque leaf parts , adding more geo if needed is more cost efficient, and can then make the leaves be curved /curled.
    would be interested to see some screenshots

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      #3
      Thanks CorvaenOboros! The leaves now work in *some* spots. There are some places on my Landscape-Terrain that the leaves still blip out. I wonder if I should move the planes pivot down just a touch in max to raise the plane up a bit above the ground as I think I'm probably getting co-planar surfaces or some jive.

      Good idea on the cut-outs. I'll try to post a shot when I get it sorted (heh) out.

      Thanks again!

      *EDIT* Booya! Moving the pivot down worked like a charm.

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        #4
        Why don't you use decal actors instead? It worths the performance saving cost.

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          #5
          Originally posted by ThePriest909 View Post
          Why don't you use decal actors instead? It worths the performance saving cost.
          Experimenting really. Looking for a way to "paint" my leaves along the landscape. Performance issues duly noted.

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